![]() Other lesser gameplay elements, such as item crafting and cooking, are here as well, though a player throwing those on the backburner won't miss them too much-they are a fun diversion, but the game moves quickly and is varied enough as it is without diving into extra systems that don't offer a ton of rewards. In more ways than one, it is quite like a well-tuned fighting game. Part of the brilliance that hasn't aged after a decade here is the ability for anyone to have pick-up-and-play fun while those dedicated to improvement can receive droves of rewards for their time investment via appreciable skill gains in combos and team strategies. strategies on the fly via a button press depending on the scenario is difficult, as is juggling mages who heal the party and otherwise-but never so much so. Now it sounds a bit more complex, right? Setting different teammate A.I. And don't forget those same types apply to teammates as well. Some of the former two groups attack with spears or other weaponry, which adds more variety. Later on, Over Limits and Fatal Strikes come into play.Įxpanding on this idea is a variety of different enemy types, including long-range foes, close-range brawlers and mages. This opens the door for Vesperia's fun combo system, where one button handles combos and another deals with special attacks and abilities called Artes, which drain TP (MP in other RPGs). ![]() The Tales series has always differentiated itself, opting away from turn-based gameplay for a real-time affair, minus menu interactions.Ī jarring decision at the time, the real-time gameplay has aged just as well as its turn-based cousin. ![]() Things can get a bit blurry at times thanks to the bloom, but what you see is what you get for a decade-old game with a strong sense of style.Īs is always the case with a JRPG, the gameplay loop has to be fun, rewarding and fresh to succeed, no matter how great the tale told around it is.Īnd we wouldn't be here a decade later if Vesperia didn't check all the boxes in this regard. Now, the character design is oh-so-anime for 2008, but again, a distinctive style here is just fine. ![]() The cel-shaded and anime-inspired affair has a watercolor-painted look, and the vibrant palette looks great, setting itself into a charming, crisp territory. Not that it should come as any surprise, but Vesperia looks stunning on modern machines and runs like a charm.Ī re-release for modern times even a decade later didn't have to make a ton of changes to still look great. How it ages even with the enhancements is something fans couldn't know until it went out in the wild. So, understandably, an improvement upon a past game and a fully complete version of a classic 10 years in the making has plenty of hype surrounding it. ![]()
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